JUNE. 3 & 4. 2015 : Design Criteria

This week, there are two sessions of design studio course; Wednesday and Thursday.

On Wednesday, Prof. Kwami gives a short talk inviting the students to start deciding on the initial Design Criteria upon which different types of social design projects and examples can be assessed. He suggests to come up with a pointing system to score particular aspects in each project to make it easier to analyze and measure it. He also recommends a second-round investigation of the scores to see if it is possible to improve any weak aspects.

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Later, the whole group participates in an exciting voting process to decide on the most important characteristics of a social design project. The students used their Metaplan (problem solving and idea management method) skills to develop and organize the voting results. Everybody finds the approach truly practical and successful!

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Later, five important fields are defined for the groups to work on, with priorities:

1. Social Design Definitions

2. Social Design Example Projects

3. Social Design Criteria and  Method Kit or Toolkit

4. Social Design Platform ( Database Library)

5. Social Design Products ( Students’ Personal Projects)

  • Students in group one work on collecting, analyzing and comparing different definitions of social design. Out of the fifty one definitions that were collected, twenty are chosen as the most relevant and accurate. The group uses the Word Counter and Spork Forge soft wares to calculate the frequency of keywords used in different definitions and try to find a connection to real-life criteria. Later, the class starts another voting approach both for the definitions and the keywords, to choose ten of each. After calculating the votes, it turns out that the results in real life are up to 90% compatible with the computer-generated results.

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  • Students in group two, sort and analyze different example projects in different categories of Social Design to be able to provide a better understanding to the people who want to do social Design work around the world and also to themselves while designing their projects. They also define 17 field categories of social design as well as develop a game and card-sharing approach to improve the understanding.

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  • Students in group three compare different existing social design toolkits. Prof. Kwami has already purchased IDEO Method Cards for the class to analyse. Besides, the Social Design characteristic list goes under a more accurate consideration today and another voting process is carried out to come up with the final set of Criteria.

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  • Students in group four edit and compile the whole data in the library and plan on how to organize the database platform.

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  • Students in group five develop their own Social Design Projects and try to consider the method kits and toolkit ideas presented so far.

The studio wall is almost full with ideas and material today!


The project is going on well. That’s why the professor decides to invite the whole class to an amazing ice cream evening. BON APPETIT!



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